![]() I tried stabilizing them by putting extra 'fasteners' on them with mini claws, docking ports and larger frames on all 4 corners instead of just the one fastener in the middle, but couldn't manage it at the time. After connecting just two asteroids together it would be so unstable it shook itself apart, much less 3 or more. I was trying to make a big asteroid base with several asteroids connected together but I could never do it, it was too much of an engineering problem for me. I haven't been able to stop a class E asteroid with my ships though, only class D. I had a really hard time trying to push asteroids until I switched to pulling, they would always spin around because it's much more sensitive to the mass being unbalanced. It's much easier to pull it like this, if I do it right I can use a full burn on my engines and stay on course without having to correct. That gives me plenty of distance between the asteroid and my engines. On my 4 engine pods I actually have an engine facing forward and one facing backwards, so it's easy to switch between them to maneuver and back up into the asteroid. Then I have a series of I think 3 of the super long struts together, with a claw at the end. I usually have a central small rocket core with 4 engines nacelles splitting off from it, with 4 engines and fuel pods sticking out from each side using one of the short sturdy struts. I don't know if it's the most efficient way but it works for me, it was one of the things I learned for myself along the way. I found on my first attempt to grab an asteroid that it was practically impossible to catch it in a way that balances it adequately to push it. Orbital factories - well that's too far in the future to make realistic guesses. Even if it's pure gold, not worth the trouble and it would just crush gold market price if you ever get it to Earth. Also in real life no one would catch an asteroid as small or try to reposition a million t one. I don't use those anymore, it's all nukes with distributed sas and solar these days. But again, you don't want to bend your ship so turn it off. Nukes have highest delta v because of Isp. Use a bit more to be on the safer side or test before sending on a 3 year flight. The distance is between nozzle of the engine and surface. The exhaust range can change for different engines afaik, but ~1.25 Jumbo tank length should be enough for those we are considering (Nukes, Terriers, Darts). this range should be enough for that to not happen. Originalmente postado por Ragnaman:I dont understand the "Pull" part, what is that ? Basically it means that asteroid is ship's tail, not its head ? Wont the exhaust from engines cause the asteroid to spin ? I've had a case of that when i decelerated too close to asteroid.
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